Thursday, 24 July 2014

Website, freelance jobs and some old stuff

So a bunch of things today!
First: I launched my website:

It's a simple first welcome to people that see my art. Along with this blog and my deviantart page

Second, I've been doing some client work and I might get more soon (which is always nice). One of which is just finished today. It's for an internal magazine I help create at work. 

 And the last thing for today, I found some old drawings that I never posted. I think the concepts are nice but I never really finished them or got them how I wanted to.

Saturday, 19 July 2014

The drawing lady

Was going to do a couple of quick warm up sketches but I liked how this went so much I spent a little more time on it. Now I'm running behind on other things haha. Gotta love subsurface scattering. (light that bounces inside and back out of the skin and showing the color of blood vessels)  Makes for such vivid paintings!

Monday, 14 July 2014

Today's sketches.

I feel like I'm learning again. Feels nice!
Oh and by the way, for the people that click on the pictures;
I paint them fairly small so I don't really look at the
 details that much, so there is no added value to zooming/clicking. :) 

Saturday, 12 July 2014

I love silhouets

So I decided to do a couple of silhouet painting. All within the limit of 30 minutes.

All of the above paintings are made up of simple shapes, simple colors and it's mostly about the composition. That didn't work with this desert storm situation. The first time I started I went into the cloudy, chaotic feeling of it immediately instead of focusing on the simple shapes like earlier. So I started over and I'm happy with it now.

Thursday, 10 July 2014

Finished character designs

Finished the character designs I started last time. The amount of detail is not optimal since I stopped working on it when the idea was clear to me. It seemed excessive to detail them all. Might pick one to detail out later but this will do for now.

Learned a pretty decent amount about the difference between detailed fully rendered outfit and just the general idea and a basic shape character. There is a limit to what looks right. Trying to add a bit of detail looks muddy and weird really fast. Either go all the way or leave it simple. 

Saturday, 5 July 2014

Character designs

Working on the character designs I was talking about on the last post. I've decided on a level of detail and laid the groundwork for the rest. This means selection masks, and workable line-art. Up next is values/clothing texture, then color and after that the touching up. 

Wednesday, 2 July 2014

Contrast studies

Here are some more 'in-between' studies I did.
I'm working on some character/costume design and I'm having trouble getting to a degree of detail I like. Still in the works!

For now have some more studies :)